Rusty Texturing Cars Game Design
Learn About Technicolor Games
Powering Collaboration
Technicolor Games
Intro Stats
In the past few years, Technicolor Games:
Collaborations
NBA 2K22
NBA 2K22 pushes the limits on game action with the most authentic basketball experience to date. Visual Concepts once again teamed with Technicolor Games, who worked closely with the 2K team on both animation and assets. With Dynamixyz' Performer Multi-View 3D face tracking newly incorporated into its pipeline, Technicolor Games delivered ultra-realistic facial animation. The team also delivered high-quality MoCap body work for Cinematic Cut scenes and in-game animations. Upgraded workflows for asset creation included a modular process for creating city buildings. Assets such as stanchions required detailed sculpting for closeup shots In-game and in trailers. Other highlights included building court floors and creating go-karts for "my career." With NBA 2K22, anyone can be the next Michael Jordan!
NHL 22
Technicolor Games' rich, collaborative experience working with Electronic Arts includes 12 years on EA's NHL, where they specialize in creating Character Heads and Player Equipment, most recently for NHL 22. Traditional heads require pro-level sculpting skill, knowledge of facial anatomy, and a good grasp on character texturing – challenges that the Games team of artists are well-equipped to handle. On the Player Equipment side, the team created Helmets, Player and Goalie Sticks, Goalie Sets, and Uniforms – bringing the total to 277 assets created for NHL22. This year, the team worked with an updated pipeline with the implementation of Frostbite – and completely migrated to a new workflow with software including Substance Painter, Substance Designer and Illustrator. Not only has the quality scaled up enormously, but the new Frostbite engine delivers a true next-gen hockey experience in NHL 22.
FIFA 22
For FIFA 22, the Technicolor Games team created a total of 4672 assets with long-time collaborator EA. The Character team created Player Heads and Clothing with increased photorealism in-game, most notably with the hair. All assets were integrated into the Frostbite engine and tested before publishing to EA – all while pushing the overall quality technically and aesthetically.
On the Environment front, the Games team worked on Stadiums, Story Mode Assets, Trophies, Mascots, Accessories, and Kits. In addition to in-depth, in-engine knowledge – enabling them to complete tasks from end-to-end – the team also enjoyed new opportunities such as "funky" unconventional designs for Trophy creation and a Volta stadium based on futuristic design concepts.
Mass Effect: Legendary Edition
Counting themselves among the devoted fanbase, the Technicolor Games Realtime Lighting and FX teams were thrilled to bring their talents to Mass Effect Legendary Edition – the 4K Ultra HD remaster of the epic sci-fi space trilogy from EA Bioware. The team worked in game and in cinematics – on approximately 470 lighting scenarios and 300 FX assets – with many existing effects remastered using upgraded textures, materials and other FX parameters. Done entirely in Unreal Engine, the scope of work included exterior and interior level lighting; character lighting in levels; and cinematic lighting. On the VFX side, work included environmental and character impacts, including bullet and missile impacts – from vehicle explosions to gooey alien explosions – and everything from muzzle flashes and tracers to solar flares and other atmospheric effects, as well as holograms and various sci-fi effects.
Technicolor Games
Testimonial
"
Technicolor has been such an integral part of our development process, we couldn't imagine making our game without them. The team has been pivotal in the growth of our franchise, for which they have produced the lion's share of animation across all our titles. The level of dedication and the quality of animation assets they deliver are second to none.
Qualifications
Global Resources
Technicolor Games provides an intimate, boutique-like experience for our gaming partners, unique in that it's backed by our 100+ year legacy in the entertainment industry and a global resource pool of top artists, designers, and engineers.
That means we bring to each relationship with our partners opportunities to leverage the greatest talent out there and their expertise across the entire industry ecosystem, from Virtual Reality and VFX in production services and animation projects, to HDR and other developments in advanced technology – displayed everywhere as it was intended on devices at home or on the go.
see our latest work on
Visual Concepts NBA 2K22
see our latest work on
Electronic Arts NHL 22
see our latest work on
Electronic Arts FIFA 22
Technicolor Games
Games Assets Reel
Games Animation Reel
Additional Projects
Technicolor Games is proud to collaborate on some of the most acclaimed games available. Recent projects we've been involved in include:
Activision
Bioware
Capcom
Crystal Dynamics
Electronic Arts
Gameloft
IO Interactive
Kabam
Konami
NetherRealm
Rockstar Games
Sony
Starbreeze
Take Two Interactive
Ubisoft
Visual Concepts
Activision
Bioware
Capcom
Crystal Dynamics
Tomb Raider 2013
Rise of the Tomb Raider
Electronic Arts
Battlefield 1
DarkSpore
FIFA '09-'20
FIFA 18 World Cup
FIFA Mobile
Fight Night 4
Harry Potter - Deathly Hallows Part 1 & 2
NCAA Football '09-'14
Need for Speed: Payback
Need for Speed Heat
NFL Madden '11-'19
NHL '09-'20
Rory McIlroy PGA Tour
The Secret Life of Pets
Tiger Woods '11-'13
UFC / UFC2 / UFC3
Warhammer Online: Age of Reckoning
Gameloft
IO Interactive
Kabam
Konami
Silent Hill: Shattered Memories
NetherRealm
Rockstar Games
LA Noire
Max Payne 2
Max Payne 3
Red Dead Redemption
Grand Theft Auto V
Sony
Starbreeze
Take Two Interactive
Ubisoft
Visual Concepts
Technicolor Games
Bespoke Solutions
Services
Multitude of Services
Concept art, Pre-vis and Art Direction
Motion capture cleanup and re-targeting
Keyframe animation
Asset creation
Game Engine integrated pipelines
VR & AR
Concept art, Pre-vis and Art Direction
With our team of talented artists, we've partnered with multiple development studios, effectively expanding their own art teams. Our Art Directors, who oversee all our games projects, will oversee these designs from concept to in-engine execution.
Motion capture cleanup and re-targeting
Our motion capture animation team has worked on everything from highly complex in-game animations, high end cinematic content, to Faceware retargeting and everything in between. We can supply experienced shoot Supervision/Direction, as well as all of our animation services. Working with Motionbuilder and Maya (and Max), our team offer experienced scalability to any mocap based production.
Look up this project for which we have provided Motion Capture Clean-up and Re-targeting services:
Resident Evil 7: Biohazard
Technicolor Game Animation Reel 2020
Keyframe animation
Keyframe animation has been at the core of our studio since its inception; we win Emmys for our animation! We cast our talented animators based on their skills and passions, rather than defining them as 'games animators' or 'tv animators', so when a new project comes in, we ensure we crew it up with the most relevant, talented highly suited animators to suit its needs. Working on both AAA and mobile titles, our keyframers have breathed life into multiple award winning games.
Look up this project for which we have provided Keyframe Animation services:
Resident Evil 7: Biohazard
Technicolor Game Assets Reel 2020
Asset creation
Technicolor's asset group is an industry leading powerhouse of skilled environment, hard surface, organic, and character artists. We remain resolutely pipeline agnostic, seamlessly dropping into our partners' pipelines and toolsets. At any time we could be working in Unreal, Unity and several proprietary engines, taking assets through the pipe from concept to level completion. Our skilled Substance trained surfacing artists create next generation PBR assets for top industry clients. Our team includes many highly talented sculptors, producing characters, creatures, as well as working on blend shapes and photo real heads.
Look up those two projects for which we have provided Asset Creation services:
Fifa 17
Call of Duty Series
View Assets Presentation Document
Game Engine integrated pipelines
We offer support and integrated pipelines for multiple game engines. We currently work with four proprietary AAA engines as well as Unreal 4 and Unity. Our robust technical art team partner with our clients to ensure tools and processes are in sync, and our artists are able to work effectively. Our engine involvement ranges from full multiplayer level construction, destruction, down to asset import & testing.
VR & AR
Technicolor is deeply involved in creating immersive entertainment, which puts us on the frontline of the virtual reality evolution as it gathers momentum. With our in-engine expertise, skilled artists, and family of VFX brands including MPC, Mikros, the Mill and Mr. X, we collaborate with leading developers on exciting VR games and other immersive experiences.
Technicolor Games
Testimonial
"
It has been a real pleasure working with the Technicolor animation team over the years. They've never let us down!
Mikhail Ignatov Production Manager, Capcom
Qualifications
0 L
Proficiencies
Maya, Motion Builder, 3DS Max, Zbrush, Unreal, Unity, Substance, Mud Box, Photoshop, Speedtree, etc.
technicolor blog & news
Play Like a Basketball Superstar with NBA 2K22 as Technicolor Games Returns to the Winning Franchise
Technicolor Games
Featured
Available Services
NBA 2K22
NBA 2K22 pushes the limits on game action with the most authentic basketball experience to date. Visual Concepts once again teamed with Technicolor Games, who worked closely with the 2K team on both animation and assets. With Dynamixyz' Performer Multi-View 3D face tracking newly incorporated into its pipeline, Technicolor Games delivered ultra-realistic facial animation. The team also delivered high-quality MoCap body work for Cinematic Cut scenes and in-game animations. Upgraded workflows for asset creation included a modular process for creating city buildings. Assets such as stanchions required detailed sculpting for closeup shots In-game and in trailers. Other highlights included building court floors and creating go-karts for "my career." With NBA 2K22, anyone can be the next Michael Jordan!
NHL 22
Technicolor Games' rich, collaborative experience working with Electronic Arts includes 12 years on EA's NHL, where they specialize in creating Character Heads and Player Equipment, most recently for NHL 22. Traditional heads require pro-level sculpting skill, knowledge of facial anatomy, and a good grasp on character texturing – challenges that the Games team of artists are well-equipped to handle. On the Player Equipment side, the team created Helmets, Player and Goalie Sticks, Goalie Sets, and Uniforms – bringing the total to 277 assets created for NHL22. This year, the team worked with an updated pipeline with the implementation of Frostbite – and completely migrated to a new workflow with software including Substance Painter, Substance Designer and Illustrator. Not only has the quality scaled up enormously, but the new Frostbite engine delivers a true next-gen hockey experience in NHL 22.
FIFA 22
For FIFA 22, the Technicolor Games team created a total of 4672 assets with long-time collaborator EA. The Character team created Player Heads and Clothing with increased photorealism in-game, most notably with the hair. All assets were integrated into the Frostbite engine and tested before publishing to EA – all while pushing the overall quality technically and aesthetically.
On the Environment front, the Games team worked on Stadiums, Story Mode Assets, Trophies, Mascots, Accessories, and Kits. In addition to in-depth, in-engine knowledge – enabling them to complete tasks from end-to-end – the team also enjoyed new opportunities such as "funky" unconventional designs for Trophy creation and a Volta stadium based on futuristic design concepts.
Mass Effect: Legendary Edition
Counting themselves among the devoted fanbase, the Technicolor Games Realtime Lighting and FX teams were thrilled to bring their talents to Mass Effect Legendary Edition – the 4K Ultra HD remaster of the epic sci-fi space trilogy from EA Bioware. The team worked in game and in cinematics – on approximately 470 lighting scenarios and 300 FX assets – with many existing effects remastered using upgraded textures, materials and other FX parameters. Done entirely in Unreal Engine, the scope of work included exterior and interior level lighting; character lighting in levels; and cinematic lighting. On the VFX side, work included environmental and character impacts, including bullet and missile impacts – from vehicle explosions to gooey alien explosions – and everything from muzzle flashes and tracers to solar flares and other atmospheric effects, as well as holograms and various sci-fi effects.
Meet the people that make it all happen
Industry Leaders
Technicolor Games
Intro Stats
Our Team Members Have:
Tour De Technicolor
Technicolor has named Rusty Tracy as its new Creative Director for the Animation & Games team. Reporting to Owen Hurley, Head of Studio, Tracy is responsible for maintaining the high standards and quality of all artwork created at Technicolor Animation & Games, serving as a champion of excellence and inspiration across all artistic disciplines and the team as a whole. Rusty Tracy Joins Technicolor Animation & Games as New Creative Director
Meet our team
Kumar Chandrasekaran
Head of Production, Animation & Games
Manoj Menon
Art Director, Animation & Games
Prithi Amarnath
Producer, Animation & Games
Owen Hurley
Head of Studio, Animation & Games
Kristy Scanlan
VP, Business Development, Animation & Games
Bhanu Prakash Gonnabattula
Department Director Games
Rusty Tracy
Creative Director, Animation & Games
Selvam Venkatesan
Animation Department Director, Games
Sangram Yevale
Department Director Games
Vichar Bhatt
Department DIrector Games
Rusty Texturing Cars Game Design
Source: https://games.technicolor.com/
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